The Game

By Roberta Taylor, Game Designer

I came to this project with a lot of excitement, but also a lot of uncertainty. To be entrusted to help tell such an important and impactful story, a story that is absolutely not mine, was a huge honour and responsibility. We began the project with a series of meetings with our team, which included an elder and some amazing scholars. We talked about what games could do, and what specifically they envisioned this game accomplishing. I was grateful to be able to spend this time listening to the stories and insights that were shared, and I came away with a better understanding not only of the history of Treaty 6, but also of the Indigenous way of being.

First Prototype

I used this insight and my understanding of game design to begin building a framework to tell a story with our game. When we bring players to the table and have them take on any role, they must to some degree embody that character, they must put themselves in someone else’s shoes. And so, when we invite players to take the role of an Indigenous family in our game, we have a unique opportunity to engage with those players and help them develop a deeper understanding of what many Indigenous families have experienced over the past 150 years. While I developed that framework, I leaned heavily on our team to choose which historical events we would include, as time constraints necessarily meant that we could not include everything.

The core game has remained unchanged since relatively early, with tweaks mostly to content. However, last fall a local game designer joined the team as a developer, to polish the project. Liam’s insights have been amazing, and it was his suggestion to make the game cooperative rather than competitive, and he has done a lovely job of making the small changes needed to make that happen. Now, players work together to preserve their culture through generations. One huge thing that I came away with, that will stick with me always, was something said by James Knibb-Lamouche early on in the project. He said that it was really important to end with hope, because this story is not finished. And I sincerely hope that players come away from this game with curiosity, empathy, and a sense of hope for the future for all of our communities.
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